Andrei Zanescu Andrei Zanescu

Path of Exile 2 & the “Melee” Discussion

Melee has been a recurring issue for Grinding Gear Games’ Path of Exile (2013) since its release more than a decade ago, and it seems like that may still be the case for this new entry, though in altogether new ways that dredge up old discussions of gameplay feel, difficulty and time investment. What follows is a fairly technical, but not probably not in-depth enough discussion about melee, warrior, maces, armour, and the issues facing players, especially newer ones when first prompted with the class-selection screen.

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